For such a diminutive and weak critter, survival is always the order of the day hence they'll do just about anything for it. Lithowanderers are born from rock formations in the river area of the Sanctuary, small creatures that live in harmony with the world as they scurry between rivers and bushes. However, because the Walkie Grass that is living on its back has a magic power of healing, the Lithowanderer is often brought into the battlefields of war. Around the riverway, there lives a mysterious and mild creature, named Lithowanderer. The shellfish's compound eyes granted the former vision, which will last for a while even after the two are separated by force.ĭue to the divine power of the King of Light in the Imperial Sanctuary, it seems that everything could have souls. Lithowanderer is composed of a fluorescent grass-like parasite and it multi-legged shellfish host. After receiving feedback reports by players, such as restoring all nearby allied heroes' Mana by 1% per second, increases the killer's Movement Speed in the river by 15% and spawns a friendly Stone Roamer at their location patrols arounds for 45s. Many players disliked this patch and it now was replaced back with new effects in Patch 1.5.62. Walkie Grass will follow you wherever you go for a limited time. Due to the Project NEXT (Phase 1) Update in Patch 1.5.16, it does not provide you Mana anymore, but it would only give you a 25% gold reward. If you kill the Lithowanderer, it will become the Walkie Grass, which will give you a speed buff while walking on the river. It can be found between the two single bushes located in the river on the right or left in the middle lane. The farming build prioritizes reaching your max stage as fast as possible, and Anchoring Shot goes against that.Lithowanderer is considered only as a common creep, because it won't attack you but moves only at the designated path. Thus it's slower to use Anchoring Shot, even if it gives more pushing power. Instead of killing multiple titans per second near your max stage, Anchoring Shot means you only kill one titan every 4 seconds. It's still not the best bonus, but once you get past the efficiency wall that The Master's Sword causes, it is somewhat better than just regular Tap Damage skills like Knight's ValorĪnchoring Shot isn't in the Farm build mostly because it slows down your titan kills. Since the Base Hero Damage is unreduced, Chivalric Order multiplies those values sorta like All Damage. Since the Farm build doesn't have any points in Anchoring Shot and far less in Lightning Strike, Chivalric Order can be unlocked sooner.Īlso, Chivalric Order increases your Tap Damage, but it also converts your Base Hero Damage too, which is at a 1 reduction. As such, it's not recommended until later on. Farm builds won't level those slow pushing skills at all.Ĭhivalric Order isn't as efficient as other skills until you get it to a certain level due to the existence of the The Master's Sword artifact. Hybrid builds will level those skills, but at a lower priority. Push builds have a higher priority on skills that are good for damage but will slow down your prestiges. ![]() So why isnt this in the Farm build as well since its lazy, free damage? Especially if (as I do) you have the set that doubles the shot speed of the ship. ![]() So the shot is giving easy, free pushing power all the time. So hitting the clan mate is unneccessary on SC as you dont care about getting the bonus damage on the ships cannon shot. So is that not true, or what is CO doing that makes it worth getting on a Farm build, but not Hybrid or Push?Īnd why AShot on Push/Hybrid, but not Farm? My understanding of AShot is that it exists in the build so that when the titan is stunned, you are getting the bonus damage. Hybrid and Push heavily use AShot, but Farm does not at all.ĬO increases tap damage, which I thought was pretty worthless for SC. The skill Chivalric Order is heavily invested on the Farm build (up to 13), but not at all on Hybrid or Push. The various builds at about 2k skill points, no daggers:Ĭan someone explain to me why the different CS builds in the compendium are different at all? I plugged in the numbers for my build to each of the TT2 Compendium CS builds (Push, Hybrid, Farm) and for the first time I realized there were some massive differences.
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